M/S. PLEASANTIME PRODUCTS AND ANR. versus COMMR. OF CENTRAL EXCISE, MUMBAI-I
Open in Lexace · Ask the AI about this caseJudgment (excerpt)
{
[2009] 15 (ADDL.) S.C.R. 851
MIS. PLEASANTIME PRODUCTS AND ANR.
A
l
v.
COMMR. OF CENTRAL EXCISE, MUMBAI-I
(Civil Appeal Nos. 4309-4311 of 2008)
NOVEMBER 12, 2009
[S.H. KAPADIA AND AFTAB ALAM, JJ.]
.B
Central Excise and Tariff Act, 1985 - Chapter 95 - First
-\
Schedule - Heading _95. 04 and 95. 03 - Tests to distinguish
~
toys, puzzles and games in the context of Chapter 95 - Test of
common parlance - Dictionary meaning - Trade meaning -
c
Discussed - "Scrabble': a branded word game - Classification
of - Held: "Scrabble" is not a puzzle as claimed by assessee
since therein there is no fixed outcome, there is no clue as in
the case of a puzzle and there is an element of skill and chance
-;'
- "Scrabble" is a board game and falls under Heading 95.04. b
A.
Central Excise Act, 1944- S.11A(1), proviso- Invocation
of- By Department- Held: On facts, was justified in view of
the conduct of the assessetr- Assessee deliberately declared
..
the goods under a particular sub-heading of the Central Excise
and Tariff Act to avoid any enquiry in the matter by the E
Department- Central Excise and Tariff Act, 1985.
Words and Phrases: "game", "puzzle", "toy and
"educational toy" - Meaning of - Discussed.
.β’
~
>-
The question which arose for consideration in the
F
present appeals was whether the product 'Scrabble', a
branded word game manufactured by assessee, is
classifiable under the Central Excise and Tariff Act, 1985
_,..
as-a board game under heading 95.04 or as a puzzle under
'
heading 95.03.
G
l
Dismissing the appeals, the Court
HELD: 1.1. The difference between a "game" and a
851
H
~
SUPREME COURT-~EPORTS [2009] 15 (ADDL.) S.C.R.
Β·-
.~
852
..
\
A "puzzle" is brought out by three distinct features, viz.,
outcome, clue-chance and skill. In a puzzle outcome is pre-
1
determined and fixed. It is not so in "Scrabble". A person
solving a puzzle, unlike games, does not aim at winning
by scoring more points but aims at arriving at the solution
B by finding the correct answer or by putting it together
properly, and winning or losing can only come by way of
time taken in solving the puzzle. The other important
Β·~
difference is that in a "Scrabble" there are no clues
whereas in crossword puzzle words are written according
to clues. One more distinguishing feature to be kept in
~
c mind is, in "Scrabble" there is an element of chance and
skill. The player in "Scrabble" gets lettered tiles to create
words by chance. These tiles are initially kept in a pouch
from which every player picks up the tiles. This is pure
matter of chance. Further, apart from the element of
'I"Β°
D chance there is also an element of skill involved in
'
"Scrabble". Each lettered tile ~as an assigned value and
~
>._
.}
the player has to create words. He tries to create words
which attain maximum value; tries to gain maximum value
'β’
from the lettered tiles which come by chance to him. This
;-
is !"here skill comes in. Each player uses his skill to
E achieve the highest value. In other words; if a player has.
command over language, he can coin or create words
with highest maximum value. Th~s, the two elements of
chance andΒ· skill are the key elem'~nts of a "Scrabble". In
"Sct,abble" no clues are given as in the case of crossword
~
!\
r
F or jigsaw puzzles. In "Scrabble", outcome is not fixed or
pre-~etermined as in the case of',puzzle. The game is
esseptially ... in the nature of anagrams played on a board
(of 15 x 15 squares) which uses the co_ncept of a crossword
only to the extent of arrangement of ~ords formed eith~r
vertically or horizontally. The essential characteristic of.
G crossword to lay down clues and having a solution is
absent from "Scrabble". Thus, "Scrabble" is an ingenious
J_
mix of,anagrams, crosswords, chance and skill. It involves
a lot of luck. So, aided by artful strategy there is a good
r
chanc~ of beating someone with a better vocabulary.
H Hence, luck lacks in a puzzle unlike in the game of
PLEASANTIME PRODUCTS AND ANR. v. COMMR. 853
I
OF CENTRAL EXCISE, MUMBAI-I
y
"Scrabble" as an essential constituent. Hence, "Scrabble"
A
will not fall in the category or class mentioned in sub-
heading 9503.00, namely, "puzzles of all kinds". Applying
~
the dictionary meaning, "Scrabble" is a board game in
which players use lettered tiles to create words in a
_,
crossword fashion. [Paras 11, 12, 13, 14 and 15] [860-0-
<,
8
H; 861-A-G]
1.2. CExcerpt shown. Read the full judgment & AI analysis in Lexace.
Lex